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Submitted by SecretLemur on February 24, 2008 - 3:33pm.
| Attention Kept: Couple of hours |
Will I play it again: Yeah. But in limited doses. |
The Club is a 3rd person shooter where you play as one of
eight thugs that have been drafted by nefarious forces to fight in a
set of modern day gladiatorial gunfights. The more people you kill and
the more stylishly and quickly you do it, the more points you get. And
the game is all about points which are secondary, of course, only to
overall survival; you can't win if you're dead. Despite being a modern
shooter, something about how The Club plays brings me back to the days of Contra,
an absolutely punishing game, where to have any real chance of winning,
you had to memorize every single aspect of each level.
While I find the (admittedly shallow) concept of The Club kind
of interesting, and the overall gameplay to be fun in limited doses,
I'm not sure I can recommend it to anyone but the most hardcore of OCD afflicted gamers.
Submitted by SecretLemur on February 12, 2008 - 4:05pm.
| Attention Kept: 8:42:37 |
Will I play it again: I might do the first half again on hard. |
Devil May Cry 4 is an action adventure/beat 'em up that
takes place in some magical land that I've never heard of. In fact, I
still don't know where it occurs. While DMC4 has a serious case of sequelitis, it doesn't actually suffer from
it. I have no idea what's going on. I don't who this "Nero" (the main
guy you play) is, and I don't know who this "Dante" fellow is either.
And when, 8 hours into the game, I get to play him instead of Nero, I
still don't know who he is. And I don't really care.
Up until that 8th hour, DMC4 is a blast. Nero kicks ass
with a sword and looks good doing it. His controls are utterly
fantastic and tight and the brutal decimation of demons has never been
easier or more fun. Unfortunately, just as Nero is really getting his
groove on, you get to (by which, I mean have to) switch to
playing Dante. And to top it off, you get to play Dante in the same
places as Nero, just going the opposite direction.
And that's when I start hating this game.
Submitted by SecretLemur on February 5, 2008 - 3:54pm.
| Attention Kept: Two agonizing hours |
Will I play it again: How about....no? |
Because I played the original Turok on the N64, I had a sneaking suspicion that this new incarnation would be stupid. Check. I also figured that it would probably suck. Check. There were also some expectations of dinosaurs and some idiotic racial stereotypes. Check and check.
These are all qualities that existed back in the N64 days and this new
version fails to disappoint. It also fails on just about every other
level as well. Except financially, of course. Like the original, and
despite this review, it will probably sell like hotcakes.
It
doesn't matter how much you like the FPS genre. It doesn't matter how
much you like dinosaurs. This game will only make you want to throw
your controller through the screen. Or, if you're feeling clearer
minded, at the developers. If you must get some sort of FPS/Dinosaur
fix, then rent Jurassic Park and play Halo. Seriously, you'll be better off.
Submitted by SecretLemur on January 28, 2008 - 4:21pm.
| Attention Kept: nine-ish hours |
Will I play it again: Oh yeah. |
Burnout Paradise is the fourth (or fifth, depending on
how you count) game in the popular Burnout series of arcade style
racing games. Like it's previous incarnations, the focus is on speed
(and lots of it) and spectacular crashes. The most important new
feature to come with this Burnout title is the change from closed
circuit tracks to an open world environment that the player is free to
explore at their leisure.
While not exactly perfect, Burnout Paradise is definitely the best of the series and has moved to the top of my list when it comes to next-gen arcade racers.
Submitted by SecretLemur on January 24, 2008 - 4:58pm.
| Attention Kept: 10 hours. Or 6. Depends on how you count. |
Will I play it again: Doubtful |
Kingdom Under Fire: Circle of Doom is the fourth game in the Kingdom Under Fire
series, but it's the first of the lot that I've played. As the fourth
installment, it suffers from a serious case sequel-itis, a tragic
condition where game producers assume that the only people playing it
are rabid fans of the series and don't bother to actually explain what
the hell is going on to the rest of us. It appears that certain key
aspects of the story are (poorly) presented and (vaguely) expanded upon
as you progress through the game. Unfortunately, the game is so
relentlessly repetitive that I just can't be bothered to care about
whatever is supposed to happen next.
The course of action I generally recommend when diagnosing a game with sequel-itis is to shoot it and put it out of my misery.
Submitted by SecretLemur on November 14, 2007 - 8:48pm.
| Attention Kept: 7 solo. 3 online. |
Will I play it again: Sir, yes sir. |
Of all game genres, shooters are the hardest for me to finish. So, when I tell you that I beat the single player campaign in Call of Duty 4: Modern Warfare,
you should know that something beautiful has happened. While the single
player campaign is shortish (average is 4 to 6 hours. I'm slow, took me
7), it's totally fantabulous and I never once thought "oh man, this is
stupid".
The multiplayer is also excellent, even if it does incontrovertibly prove certain rules.
Submitted by SecretLemur on September 1, 2007 - 3:54pm.
| Attention Kept: 9 or so hours so far |
Will I play it again: Without question |
Saying this game is "fun" is like saying that reading a great novel is
"fun". The word "fun" seems to somehow cheapen the art. The game is
fascinating and compelling and thought provoking and terrifying. But
does that make it fun? Was reading The Stand or Neuromancer fun? I don't think so, but I read them anyway because they were so interesting. Just because you really want to see what happens next, doesn't mean it's fun.
But hey, so long as it keeps your attention, which this one should.
It's epic and beautiful and tragic and everyone who cares even a tiny
little bit about video games should play it.
Submitted by SecretLemur on January 14, 2008 - 4:07pm.
| Attention Kept: 4 hours or so |
Will I play it again: Maybe. I'm kind of OCD about racing games. |
Nascar 08 is the latest (and greatest?) stock car racing
title from EA Sports. Given that stock car racing is largely an
endurance sport where cars go around the same track hundreds of time, I
expected Nascar 08 to be pretty boring. What I did not expect was for Nascar 08
to be the most focus intensive and stressful game I've played in my
life. It is, by far, the hardest racing game I've ever encountered.
On the one hand, if you're interested in the sport of stock car racing
and are looking for a realistic simulation, then you'll be pleased by
the fact that a single mistake at 185 MPH will mean your ruin. On the
other, if you just like games where you get to go real fast, you might
be put off by the incredible level of difficulty. While I'm finding the
game to be quite fascinating (far more so than any game about going
around and around and around in circles has any right to be), I think I
fall into the latter camp.
Submitted by SecretLemur on December 6, 2007 - 8:13pm.
| Attention Kept: Going on 30 hours |
Will I play it again: Seems likely |
Mass Effect is a sci-fi action RPG set in a far future
where mankind has made their way into space and made friends (and
enemies) with lots of different aliens. As with previous Bioware offerings,
the player has in important role not only participating in, but in
shaping the outcome of, a fairly compelling story set in a deep,
detailed universe. And, as usual, the fate of the known universe rests
in your hands.
While Mass Effect does many, and most of the important, things very well, it also does some things very very badly.
And while these things that it does badly probably won't destroy the
game for you, they turn what could have been a shining star in the
realm of console RPGs into a game that is merely "good".
Submitted by SecretLemur on December 7, 2007 - 2:03pm.
| Attention Kept: About 4 hours |
Will I play it again: Doubtful |
Need for Speed: ProStreet, the latest racer from EA
Games, represents a change of direction for the Need for Speed
franchise. Instead of racing in a wide open city, you race on closed
tracks. Instead of earning the ire of the law, you now race in
sanctioned pro-am events. And instead of cinematic cut scenes which
tell some hilariously retarded story about your illegal street racing
career, you'll be stuck listening to an idiot announcer while boring,
rendered in engine scenes take place.
While the race mechanics and car rendering have improved a bit, keeping
up with current generation expectations, the game itself is a step
back. EA Games has somehow managed to toss out everything that gave the
NFS series its unique character, replacing it with dullness. Plus,
they've added the annoying announcer guy.
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