| Attention Kept: About three hours | Will I play it again: For the non-story alley fights, yeah. |
There was once a time when the common FPS protagonist could carry every
weapon he encountered and a full load of ammo for each. Likely as a
result of the success of games such as Halo, which have a more
realistic limit on weapon carrying, this has become somewhat less
common. Nowadays, you're typically limited to a couple of guns, some
ammo, and maybe some grenades. Condemned 2: Bloodshot takes
this its (il)logical conclusion: not only are you limited to carrying a
single, solitary weapon, but if that weapons happens to be a firearm,
you're only allowed to carry the ammo in the clip.
As a gameplay mechanic that forces the player to scavenge his immediate area for improvised weapons, it's kind of interesting. But it also flies in the face of common sense: even the most drunken and idiotic of ex-cops (which your protagonist certainly is) probably has a couple of pockets in which he can stick some extra bulltets, or failing that, his gun once the bullets run out. Seriously, if I've got room for a flashlight, a radio, and a digital camera/UV light/audio spetrograph, then I've got enough room for a couple of extra .38 shells.
And that's just the most obvious and pervasive flaw you'll encounter.
As a gameplay mechanic that forces the player to scavenge his immediate area for improvised weapons, it's kind of interesting. But it also flies in the face of common sense: even the most drunken and idiotic of ex-cops (which your protagonist certainly is) probably has a couple of pockets in which he can stick some extra bulltets, or failing that, his gun once the bullets run out. Seriously, if I've got room for a flashlight, a radio, and a digital camera/UV light/audio spetrograph, then I've got enough room for a couple of extra .38 shells.
And that's just the most obvious and pervasive flaw you'll encounter.

