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Condemned 2: Bloodshot | Secret Lemur
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Attention Kept: About three hours Will I play it again: For the non-story alley fights, yeah.
bloodshot_boxshot.jpg
There was once a time when the common FPS protagonist could carry every weapon he encountered and a full load of ammo for each. Likely as a result of the success of games such as Halo, which have a more realistic limit on weapon carrying, this has become somewhat less common. Nowadays, you're typically limited to a couple of guns, some ammo, and maybe some grenades. Condemned 2: Bloodshot takes this its (il)logical conclusion: not only are you limited to carrying a single, solitary weapon, but if that weapons happens to be a firearm, you're only allowed to carry the ammo in the clip.

As a gameplay mechanic that forces the player to scavenge his immediate area for improvised weapons, it's kind of interesting. But it also flies in the face of common sense: even the most drunken and idiotic of ex-cops (which your protagonist certainly is) probably has a couple of pockets in which he can stick some extra bulltets, or failing that, his gun once the bullets run out. Seriously, if I've got room for a flashlight, a radio, and a digital camera/UV light/audio spetrograph, then I've got enough room for a couple of extra .38 shells.

And that's just the most obvious and pervasive flaw you'll encounter.
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