| Attention Kept: About eight hours so far | Will I play it again: I'm a glutton for punishment |
If you've ever played Angband, Nethack or any of the other oldschool "roguelike" games, then you'll find the permadeath of Shiren the Wanderer
to be a blast from the past. If, on the other hand, you've grown
accustomed over the years to the ability to save, die, and reload,
you'll find the permadeath of Shiren the Wanderer to more than
a little bit brutal. There are no take-backs, only do-overs. And by
do-overs, I mean, you start from the beginning and do it all over again.
For those used to reloading the last save after dying, having to start over again can take some getting used to. It requires a different approach to the game. A different mind set. A certain level of bloody-minded determination. It's worth it, though.
For those used to reloading the last save after dying, having to start over again can take some getting used to. It requires a different approach to the game. A different mind set. A certain level of bloody-minded determination. It's worth it, though.

